Homework 4

A) Implement Instancing in our ray tracer.
 Instancing in our Ray Tracer in action.

   

B) Implement Texturing in our ray tracer
A scene showing several primitives rendered with textures


Earth rendered with hi-def textures and bump mapping. Earth rendered with hi-def textures and bump mapping. Bump scale has been set to 6 in this scene. Earth rendered with hi-def textures, bump mapping and a Clouds blend map. Please note that this functionality is not part of our submission. Support for alpha-blending was added after the submission was made.