Computer Graphics - Assignment 6 - Lighting


Part A – Reading in the objects

Part B – Add a virtual trackball to rotate object





Part C – Add menu to allow to switch objects (right-click)

Part D – Add the light





Part E – Enable Depth Testing

Part F – Have the Al Capone object use the mtl file





Part G – Change between materials (using right-click menu)

Part H – Add a virtual trackball to rotate the light
















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