Part A – Reading in the objects |
Part B – Add a virtual trackball to rotate object |
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Part C – Add menu to allow to switch objects (right-click) |
Part D – Add the light |
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Part E – Enable Depth Testing |
Part F – Have the Al Capone object use the mtl file |
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Part G – Change between materials (using right-click menu) |
Part H – Add a virtual trackball to rotate the light |
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This page was last modified on 9/13/2006.