| Human-Computer Interaction - Spring 06 |
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Instructor: Juan Pablo
Hourcade, 101L MacLean Hall, Office Hours: 11:30-12:30 MWF, or by appointment Location: 110 MacLean Hall Schedule: 10:30-11:20, MWF
Announcements There are a few books on reserve at the Mathematical Sciences Library that you may find useful during the course: Designing Web Usability by Jakob Nielsen; The Art of Innovation by Tom Kelley, Jonathan Littman; Flow by Mihaly Csikszentmihalyi; The Design of Everyday Things by Donald A. Norman; Interaction Design by Jenny Preece, Yvonne Rogers, Helen Sharp; Universal Principles of Design by William Lidwell, Kritina Holden, Jill Butler. I am making grades available through ICON. Let me know if you have any issues seeing your grades. I am not planning to make other information available through ICON. There will be a review session for the class on May 5 at 12:30 PM, 113 MLH.
The order for class presentations on the third phase of the group project is the following: May 5: Class presentations; plagues of the information age. May 3: Project presentations. May 1: Information search and visualization. April 28: Design for older adults. April 26, 28: Design for children. April 19, 21, 26: Universal principles of design. April 12, 17: Evaluation through observation. April 12: Group project phase three.
April 10: Class cancelled April 3, 5, 7, 12: Evaluation. March 27, 29, 31: Usability for the Web. March 22, 24: Command languages. March 10, 20: Menus, forms and dialog boxes. March 10: Group Project: Phase Two. March 6, 8: Direct manipulation. March 3: Midterm. March 1, 3, 6: GUI guidelines, principles and theories. February 27: Midterm. February 22, 24: User-centered design. February 20: Brainstorming. February 17, 20: High-fidelity prototyping. February 15, 17: Competitive assessments, low-fidelity prototyping. February 13: Conceptual models. February 10: Practice observation skills. February 8: Interaction design process, identifying needs and requirements. February 6: Group Project Phase 1. February 3: Interaction Design Process. February 1: External cognition, flow. January 30: Cognitive processes, mental models, information processing. January 27: Heuristics, project options, cognitive processes. January 25: Usability principles, heuristics. January 23: Usability goals, user experience goals. January 20: Motivating examples, usability goals. January 18: Introduction to class.
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