Human-Computer Interaction - Spring 06
Instructor: Juan Pablo Hourcade, 101L MacLean Hall, Office Hours: 11:30-12:30 MWF, or by appointment
Location: 110 MacLean Hall
Schedule: 10:30-11:20, MWF


Announcements
There are a few books on reserve at the Mathematical Sciences Library that you may find useful during the course: Designing Web Usability by Jakob Nielsen; The Art of Innovation by Tom Kelley, Jonathan Littman; Flow by Mihaly Csikszentmihalyi; The Design of Everyday Things by Donald A. Norman; Interaction Design by Jenny Preece, Yvonne Rogers, Helen Sharp; Universal Principles of Design by William Lidwell, Kritina Holden, Jill Butler.

I am making grades available through ICON. Let me know if you have any issues seeing your grades. I am not planning to make other information available through ICON.

There will be a review session for the class on May 5 at 12:30 PM, 113 MLH.

The order for class presentations on the third phase of the group project is the following:
Wednesday, May 3rd: Occulti, Disaster Locator, Bookish
Friday, May 5th: Brave Little Toasters, ASCII Armadillos


May 5: Class presentations; plagues of the information age.

May 3: Project presentations.

May 1: Information search and visualization.

April 28: Design for older adults.

April 26, 28: Design for children.

April 19, 21, 26: Universal principles of design.

April 12, 17: Evaluation through observation.

April 12: Group project phase three.

April 10: Class cancelled

April 3, 5, 7, 12: Evaluation.

March 27, 29, 31: Usability for the Web.

March 22, 24: Command languages.

March 10, 20: Menus, forms and dialog boxes.

March 10: Group Project: Phase Two.

March 6, 8: Direct manipulation.

March 3: Midterm.

March 1, 3, 6: GUI guidelines, principles and theories.

February 27: Midterm.

February 22, 24: User-centered design.

February 20: Brainstorming.

February 17, 20: High-fidelity prototyping.

February 15, 17: Competitive assessments, low-fidelity prototyping.

February 13: Conceptual models.

February 10: Practice observation skills.

February 8: Interaction design process, identifying needs and requirements.

February 6: Group Project Phase 1.

February 3: Interaction Design Process.

February 1: External cognition, flow.

January 30: Cognitive processes, mental models, information processing.

January 27: Heuristics, project options, cognitive processes.

January 25: Usability principles, heuristics.

January 23: Usability goals, user experience goals.

January 20: Motivating examples, usability goals.

January 18: Introduction to class.