Project 1 Stuff
Project 2 Stuff
Project 3 Stuff
Final Project Stuff

Homework 1



buddha_250k.smf being rendered using a skiptree array BVH.




A series of spheres being rendered with a thin lens camera (at 512 rays/pixel). The framerate here is pretty inaccurate - it's not nearly that fast.




The same scene rendered with a much smaller lens aperture, giving less of a depth-of-field effect. (512 rays/pixel again).




The other scenes all still work too. :-)

Homework 2



The cornell box scene, pathtraced in RGB with 256 rays/pixel. It's a bit dark, but with RGB there's no gamma correction or anything like that.


The cornell box scene, again pathtraced with 256 rays/pixel. This one is done in spectral colors (52 bins in 8nm increments), with some basic log-average tone mapping.

Homework 3


First of all, multithreading results. Cornell Box scene, pathtraced in RGB, with 20 samples per pixel, on dpmlh045:

1 thread 50.528 seconds
2 threads 25.673 seconds
4 threads 13.882 seconds
8 threads 7.027 seconds
16 threads 4.787 seconds
32 threads 4.942 seconds



Cornell box being path-traced with explicit direct lighting.




Special scene
number one




Special scene number two




Special scene number three