"An Approximate Image-Space Approach to Interactive Refraction" Chris Wyman, The University of Iowa Running the demo: ----------------- Unzip the package, goto the "\bin" directiory, run the executable "approxISRefraction.exe" For help with key commands, "h" displays help text on screen. Demo requirements: ------------------ A graphics card and driver able to handle the following extensions: GL_ARB_VERTEX_PROGRAM GL_ARB_FRAGMENT_PROGRAM GL_NV_FRAGMENT_PROGRAM2 GL_EXT_FRAMEBUFFER_OBJECT (Our development machine had an AGP GeForce 6800 with 128 MB memory and a beta nVidia driver, version 76.44, supporting GL_EXT_FRAMEBUFFER_OBJECT) Requires the GLUT utility toolkit (DLL included), full package available from http://www.opengl.org/resources/libraries/glut.html Requires the GLEW 1.3.2 OpenGL Extension library (DLL included), full package available from http://glew.sourceforge.net Requires nVidia's CG library, release 1.3 (DLLs included), full pacakage available from http://developer.nvidia.com/page/tools.html Acknowledgements: ----------------- Lightprobes from Paul Debevec (http://www.debevec.org/Probes/) Models from: The Stanford 3D Repository (http://graphics.stanford.edu/data/3Dscanrep/) Hugues Hoppe (ftp://ftp.research.microsoft.com/users/hhoppe/data/sphereparam/) Simplifications (of the Dragon) by: QSlim (http://graphics.cs.uiuc.edu/~garland/software/qslim.html)