ID #132 (21/20) --------------------------------------------- -1 point: The top vertex of purple triangle is in the wrong place +2 points: Extra credit ID #173 (18/20) --------------------------------------------- -1 point: The horizontal white line should be flush with the top of the green triangle -1 point: There's some weirdness with blending when triangles need to be split in two ID #292 (1/20) --------------------------------------------- -19 points: The only code that I saw drew some points, but there was no rasterization or OpenGL code. ID #329 (20/20) --------------------------------------------- -1 point: The horizontal white line should be flush with the top of the green triangle +2 points: Extra credit ID #353 (21/20) --------------------------------------------- -1 point: The horizontal white line should be flush with the top of the green triangle +2 points: Extra credit ID #359 (21/20) --------------------------------------------- -1 point: The horizontal white line should be flush with the top of the green triangle +2 points: Extra credit ID #360 (21/20) --------------------------------------------- -1 point: The horizontal white line should be flush with the top of the green triangle +2 points: Extra credit ID #401 (20/20) --------------------------------------------- -1 point: The horizontal white line should be flush with the top of the green triangle +1 points: One part of the extra credit works, but the other part has incomplete and unshaded triangles ID #421 (19/20) --------------------------------------------- -1 point: The required white lines were not in the output. ID #449 (21/20) --------------------------------------------- +1 points: One part of the extra credit works, but the other part has incomplete and unshaded triangles ID #465 (21/20) --------------------------------------------- -1 point: The horizontal white line should be flush with the top of the green triangle +2 points: Extra credit ID #481 (20/20) --------------------------------------------- -1 point: The horizontal white line should be flush with the top of the green triangle -1 point: As you noted, there are a couple of other triangle rendering artifacts in your PPM output (especially when the triangle has to be divided in two). +2 points: Extra credit ID #515 (19/20) --------------------------------------------- -1 point: The horizontal white line should be flush with the top of the green triangle ID# 535 (21/20) --------------------------------------------- +1 points: Half of the extra credit works, but it doesn't produce any output in OpenGL mode ID #550 (18/20) --------------------------------------------- -1 point: The horizontal white line should be flush with the top of the green triangle -1 points: As you noted, there are some blending issues with the lower right triangle ID #712 (19/20) --------------------------------------------- -1 point: The horizontal white line should be flush with the top of the green triangle -1 point: As you noted, there are a couple of other triangle rendering artifacts in your PPM output. +1 points: One part of the extra credit works, but the other part has incomplete and unshaded triangles ID# 716 (18/20) --------------------------------------------- -4 points: Some fairly major problems with triangle rasterization +2 points: Extra credit ID #780 (19/20) --------------------------------------------- -1 point: The horizontal white line should be flush with the top of the green triangle ID #806 (21/20) --------------------------------------------- +1 points: One part of the extra credit works, but the other part has incomplete and unshaded triangles ID #926 (21/20) --------------------------------------------- -1 point: The horizontal white line should be flush with the top of the green triangle +2 points: Extra credit ID #991 (19/20) --------------------------------------------- -1 point: The horizontal white line should be flush with the top of the green triangle