ID #167 (18/20) --------------------------------------------- -5 points: No cell shading on the shark. +3 points: Extra credit ID #173 (13/20) --------------------------------------------- -2 points: The cell shading didn't always work correctly, becoming staticky at times. -5 points: The vertex shader from Problem 2 did not actually move any vertices. ID #183 (18/20) --------------------------------------------- -2 points: The cell shading didn't always work correctly, becoming staticky at times. ID #329 (13/20) --------------------------------------------- -2 points: The cell shading didn't always work correctly, becoming staticky at times. -5 points: The vertex shader from Problem 2 did not actually move any vertices. ID #359 (17/20) --------------------------------------------- -2 points: The cell shading didn't always work correctly, becoming staticky at times. ID #360 (19/20) --------------------------------------------- -5 points: No cell shading on the shark. +4 points: Extra credit ID #421 (13/20) --------------------------------------------- -5 points: The vertex shader from Problem 1 did not actually move any vertices. -2 points: Lighting on the shark didn't change when the light was moved around. ID #441 (18/20) --------------------------------------------- -2 points: Interesting (but incorrect) colors on the cell-shading. ID #515 (10/20) --------------------------------------------- -2 points: The vertex shader from Problem 1 moves vertices in eye-space, not object space. This means the vertices always move towards and away from your eye, so you can never see the movement. -3 points: The fragment shader from Problem 1 just produced noise, as it didn't correctly compute the L vector. -5 points: The vertex shader from Problem 2 did not actually move any vertices. ID #550 (19/20) --------------------------------------------- -1 points: The model is definitely not "still recognizably a shark!" ID #579 (18/20) --------------------------------------------- -2 points: The cell shading didn't always work correctly, becoming staticky at times. ID #607 (18/20) --------------------------------------------- -2 points: The cell shading didn't always work correctly, becoming staticky at times. ID #926 (15/20) --------------------------------------------- -5 points: No cell shading on the shark.