ID #173 (28/30) --------------------------------------------- -2 points: There's some speckling on your objects: due to numerical precision, some pixels are being "shadowed" when they shouldn't be. ID #183 (22/30) --------------------------------------------- -3 points: Triangles don't draw properly. -5 points: There's no complex rendered object or even an image of one, and no webpage, so no credit can be given for this section. ID #329 (23/30) --------------------------------------------- -2 points: Triangle intersection code isn't quite correct (probably a typo in there somewhere) -5 points: There is no complex object reading or rendering implemented. ID #353 (28/30) --------------------------------------------- -2 points: There's some speckling on your objects: due to numerical precision, some pixels are being "shadowed" when they shouldn't be (or refracted incorrectly). ID #359(20/30) --------------------------------------------- -5 points: Refraction has some problems, including some pretty severe speckling problems. -5 points: There's no complex rendered object or even an image of one, and no webpage, so no credit can be given for this section. ID #401 (17/30) --------------------------------------------- -5 points: Refraction has some problems, including some pretty severe speckling problems. -3 points: Triangles don't draw properly. -5 points: There's no complex rendered object or even an image of one, and no webpage, so no credit can be given for this section. ID #429 (0/30) --------------------------------------------- -30 points: The program did compile (although you didn't include all the code necessary for it to do so!) but even when I subsituted a working Camera class (which was not included) I didn't get anything approaching a correct result. Given that there was no webpage for this assignment to demonstrate correct functionality, no credit can be given for this assignment. ID #449 (26/30) --------------------------------------------- -4 points: The refraction results are not quite correct. ID #465 (26/30) --------------------------------------------- -4 points: The refraction results are not quite correct. ID #481 (26/30) --------------------------------------------- -4 points: The refraction results are not quite correct. ID #550 (28/30) --------------------------------------------- -2 points: There's some speckling on your objects: due to numerical precision, some pixels are being "shadowed" when they shouldn't be. ID #579 (27/30) --------------------------------------------- -3 points: The triangle mesh does not load correctly. ID #656 (32/30) --------------------------------------------- +2 points: Good start on the pathtracer, although not quite there yet... ID #712 (25/30) --------------------------------------------- -5 points: There's no complex rendered object or even an image of one, so no credit can be given for this section. ID #716 (23/30) --------------------------------------------- -5 points: Refraction has some problems, including some pretty severe speckling problems. -2 points: There's some speckling on your objects: due to numerical precision, some pixels are being "shadowed" when they shouldn't be (or refracted incorrectly). ID #994 (33/30) --------------------------------------------- -2 points: There's some speckling on your objects: due to numerical precision, some pixels are being "shadowed" when they shouldn't be. +5 points: extra credit