Workshop on Simulation and Interaction in Virtual Environments
The University of Iowa, July 13-15, 1995
Keynote speakers - J. Hollerbach (Utah), J. Rossignac (IBM)
Paper/panel sessions
Session 1: Geometry for large scale virtual environments
Session chair - D. Manocha (UNC)
- S. Kumar, S. Krishnas, D. Manocha (UNC), Fast Display of Complex
CSG Environments (5 pages Postscript)
- B. Naylor (ATT Bell Labs), What Trees Can Do For Large Synthetic
Environments (4 pages hardcopy)
- J. Oliver (Iowa State), Unstructured Surface and Volume Decimation
of Tessellated Domains (1 page Ascii)
- A. Varshney (UNC), P. Agarwal (Duke), F. Brooks (UNC), W. Wright (UNC),
H. Weber (UNC), Automatic Generation of Multiresolution Hierarchies for
Polygonal Models (4 pages Postscript)
Session 2: Virtual Environment Modeling
Session chairs: R. Deyo (E&S), J. Helman (SGI)
- R. Deyo, P. Isaacson (Evans and Sutherland), Pitfalls in Large-scale
Real-time Simulation (2 pages Ascii)
- S. Donikian (IRISA, France), Realistic Driving Simulations in Virtual
Urban Environments for the Praxitele Project (8 pages Postscript)
- J. Helman (SGI), A Framework for Real-Time Simulation and Interaction (1 page Ascii)
- M. McNeill, S. Lambourn, P. Lister, R. Grimsdale (U. Sussex, UK), "Knowledge-based Techniques in the
Generation of Virtual Environments (9 pages Postscript)
- Y. Papelis (Iowa), Logical Modeling of Roadway Environment to Support
Real-time Simulation of Autonomous Traffic (1 page Postscript)
- M. Setas, M. Gomes, (INESC, Portugal) J. Rebordao
(INETI, Portugal), Dynamic Simulation of Natural
Environments in Virtual Reality (6 pages Postscript)
Session 3: Interactive dynamics simulation
Session chair - J. Cremer (Iowa)
- D. Baraff (CMU) - Physical Simulation with Contact: Approaches and Challenges (2 pages Ascii)
- J. Chen, (IST, U. Central Florida), Simulation and Synchronization of
Fluids in a DIS (2 pages Ascii)
- B. Mirtich (UC Berkeley), Hybrid Simulation: Combining Constraints and
Impulses (6 pages Postscript)
- D. Pai, J. Siira, K van den Doel (UBC), Interactive Simulation of Physical
Systems in Virtual Environments (5 pages Postscript)
- E. Sacks (Purdue), L. Joskowicz (IBM T.J. Watson), HIPAIR: Interactive
Mechanism Analysis and Design Using Configuration Spaces (2 pages Postscript)
- J. Trinkle (Texas A&M), J.-S. Pang (J. Hopkins), et al, On Dynamic
Multi-rigid-body Contact Problems with Coulomb Friction (one page Ascii)
Session 4: Behavior and Scenario Modeling
Session chair - J. Kearney (Iowa)
- P. Doenges (Evans and Sutherland), Overview of Behavior Simulation
Requirements and Systems Approach for Real-time Virtual Environments
(5 pages Postscript)
- R. Fitzgerald (Evans and Sutherland), Facilitating Real-time Behavior Simulation
in a Parallel Processing Environment (2 pages Ascii)
- W. L. Johnson (ISI, USC), Controlling Behavior in Pedagogical Agents: A
Summary of Relevant Research (6 pages Postscript)
- J. Kearney, J. Cremer (Iowa) --- Improvisation and Opportunism in Scenario Control for Driving Simulation
- J. Laird (Michigan), Research summary describing work in
generating realistic behavior in VEs (2 pages Ascii)
Session 5: Collision Detection
Session chair - M. Lin (ARO/UNC)
- P. Hubbard (Cornell), Real-time Collision Detection and Time-critical
Computing (6 pages Postscript)
- M. Ponamgi, J. Cohen, M. Lin, D. Manocha (UNC), Incremental Collision Detection
for Polygonal Models (3 pages Postscript)
- G. Vanecek, C. Gonzalez-Ochoa (Purdue), Representing Complex Objects in
Collision Detection (7 pages Postscript)
- G. Zachmann, W. Felger (FhGIGD/Darmstadt), The BoxTree: Enabling Real-time and Exact Collision Detection of
Arbitrary Polyhedra" (8 pages Postscript)
Session 6: Applications/architectures
Session chair: C. Cruz-Neira (Iowa State)
- Cruz-Neira (Iowa State), Bash (Argonne Nat. Lab.) Integrating High
Performance Computing and Communications with Virtual Reality for Interactive
Molecular Modeling: The VIBE System (6 pages Postscript)
- K. O'Connell, V. Cahill, A. Condon (Trinity College Dublin, Ireland),
The VOID Shell: A Toolkit for The Development of Distributed Video Games and
Virtual Worlds (6 pages Postscript)
- L. Piguet (NASA Ames), T. Fong (MIT), B. Hine (MIT), E. Nygren (MIT),
VEVI: A Virtual Reality Tool For Robotic Planetary Explorations (11 pages Postscript)
- R. Stiles, L. McCarthy, M. Pontecorvo (Lockheed Martin), Training Studio
Interaction (6 pages Postscript)
Session 7: Humans in Virtual Environments
Session chair - H. Ko (Iowa)
- N. Badler, W. Becket, J. Granieri (Penn), Research summary - emphasis on work on real-time simulation of synthetic human agents (6 pages Postscript)
- A. Bruderlin, T. Calvert (Simon Fraser),
Knowledge-based Animating of Human Figures (5 pages Postscript)
- J. Hodgins, W. Wooten (Georgia Tech), Simulating the Motion of Human
Athletes (4 pages Postscript)
- H. Ko (Iowa), Real-Time Animation of Human Locomotion (3 pages Postscript)
- D. Reece (IST, U. Central Florida), Soldier Agents in a Virtual
Urban Battlefield (6 pages Postscript)
- D. Shawver (Sandia Nat. Lab.), VR/IS Lab Virtual Actor Research Overview (6 pages Postscript)
- J. Troy, M. Vanderploeg (Iowa State), Interactive Simulation and Control
of Planar Biped Devices (5 pages Postscript)
- M. Waldrop, D. Pratt, S. Pratt, R. McGhee, J. Falby (Nav. Post. School),
Real-time Upper Body Articulation of Humans in a Networked Interactive Virtual
Environment (5 pages Postscript)
Session 8: Human-computer interaction/human factors
- C. Burnette (Univ. of the Arts), The Advanced Driver Interface Design/
Assessment Project (2 pages Postscript)
- R. Kennedy (Essex Corporation, Orlando), Incidences of Fatigue and
Drowsiness Reports from Three Dozen Simulators: Relevance for Sopite
Syndrome (7 pages Ascii)
- T. Kesavadas (Iowa State), Virtual Interaction --- Tools for Robotic
Manipulation in the Real World (7 pages Postscript)
- Creve Maples (Sandia Nat. Lab.), MUSE: A Functionality-based, Human-Computer
Interface (12 pages hardcopy)
- J. Vance (Iowa State), Research in Implementing a Virtual Environment
for Engineering Design (3 pages Postscript)
Poster sessions and other invitees
- W. Broll (GMD, Inst. for Appl. Info. Tech., Germany), Interaction and
Behavior Support for Multi-user Virtual Environments (5 pages Postscript)
- T. Disz, M. Papka, R. Stevens (Argonne Nat. Lab.), V. Taylor (Northwestern),
Virtual environments research at Argonne - advanced visualization tools and environments, CAVE projects, supercomputing applications (9 pages Ascii)
- T. Fernando, P. Dew (U. Leeds, UK), Constraint-based Interaction
Techniques for Supporting A Multi-perspective Distributed Virtual Engineering
Environment (7 pages Postscript)
- F. Gao, T. Fernando, P. Dew, M. Fa (U. Leeds, UK), Constructing a
Virtual Environment for Interactive Constraint-based Solid Modeling and
Assembly Modelling (5 pages Postscript)
- C. Gonzalez-Ochoa (Purdue), 2-Body Collision Detection using LRB-reps (6 pages Postscript)
- C. Goad (BE Software) Object and behavior modeling in VEs - The Behavior Engine (5 pages Ascii)
- H. Jiang, G. Vanecek (Purdue), N-body Collision Detection Based on Lazy
Evaluation (7 pages Postscript)
- B. Kohlmeyer, M. Vanderploeg (Iowa State), A Magnetic Pen Based Force Feedback
Device used for Surface Deformation (3 pages Postscript)
- B. Kuehne, J. Oliver (Iowa State), A Synthetic Environment for Assembly
Planning and Evaluation (5 pages Postscript )
- C. Lisle, M. Kilby, J. Ortiz, D. Russell (IST/U. Central Florida),
Object-oriented Modeling for Interaction (3 pages Postscript. NOTE: GHOSTVIEW 1.5 FAILS ON THIS FILE, BUT IT PRINTS WITHOUT PROBLEMS)
- C. Lisle, M. Kilby, J. Ortiz, D. Russell (IST/U. Central Florida),
Simulating Dynamic Effects of Building Structures in a Virtual Environment (4 pages Postscript. NOTE: GHOSTVIEW 1.5 FAILS ON THIS FILE, BUT IT PRINTS WITHOUT PROBLEMS)
- Z. Liu (Princeton), Convergence analysis of projected Jacobi method
for contact force computation with friction (7 pages Postscript)
- G. Luecke (Iowa State), Robotic and Magnetic Interface for Force Interactions
with Virtual Reality (2 pages Ascii)
- K. Ohlund (Lockheed Martin), Research summary describing use of virtual
environments in visualization and robotics research (3 pages Ascii)
- C. Orogo (Pittsburgh), Virtual Environments for Object-oriented Software
Design (1 page Ascii)
- J. Perry, P. Henning, J. Cremer, G. Vanecek (Purdue and Iowa),
Contact Analysis in a Virtual Environment (6 pages Postscript)
- G. Pisanich (NASA Ames), Research summary describing work in
flight simulation, human performance modeling, simulation (2 pages Ascii)
- D. Roberts, P. Sharkey, P. Sandoz (U. Reading, UK),A Real-time, Predictive
Architecture for Distributed Virtual Reality (7 pages Postscript. NOTE - THIS REQUIRES A MS WORD Postscript header FILE)
- T. Sepulveda, M. Gomes (Inst. Eng. de Sist. e Comp., Portugal), Autonomous
Agents with Real-time Behavior (6 pages)
- S. Shekhar, V. Kumar, D. Chubb, G. Turner (Minnesota), Load Balancing in Terrain Visualization: A Survey of Results (6 pages Postscript)
- K. Szabo (U. Zurich, Switzerland), F. Kaegi, R. Pajarola, T. Roth (Swiss
Fed. Inst. Tech., Switzerland), An Information System Architecture for Real-time
Interaction in Large-scale Virtual Environments (7 pages Postscript. NOTE: GHOSTVIEW 1.5 FAILS ON THIS FILE, BUT IT PRINTS WITHOUT PROBLEMS)
- U. Thakkar (NCSA, Illinois), Understanding representations in virtual
environments (3 pages Postscript)
- R. Turner (Maryland-Balt. County), Interactive Sculpting of an Elastic
Surface Model using Reaction Constraints (5 pages Ascii)