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Support the Department: Weeg Professorship
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Investigating Applied Perception and Peer Influence in Immersive Virtual Environments
Friday, Oct 02, 2009
4:00-5:00pm, 140 SH (Schaeffer Hall)
Abstract
My talk will focus on work that I conducted since August 2007 in the Hank Virtual Environment
Laboratory at the University of Iowa in the areas of applied perception and virtual humans in
immersive virtual environments. My talk will cover two research projects: one on interception
and avoidance tasks in kids and adults in immersive virtual environments, and the other on the
social influence of a peer in children's bicycle riding behavior.
Interception and avoidance tasks involve coordinating one's actions with the movements of other
objects in the environment. We conducted a study to investigate how bicyclists adjust their
speed to pass through a moving gap crossing their line of travel in an immersive virtual reality
bicycle simulator. Our research suggests that cyclists appeared to use a multi-staged strategy
to put themselves in a position where they could accelerate into the gap in the last few seconds.
I will also introduce a programmatically controlled peer cyclist, for the purpose of studying
how social interactions influence children's bicycle riding behavior. The peer is controlled
through a combination of reactive controllers that determine gross motion of the virtual bicycle,
action-based controllers that animate the virtual bicyclist and generate verbal behaviors, and
a keyboard interface that allows an experimenter to initiate the virtual bicyclist's actions during
the course of an experiment. In a pilot study we found that, when children rode with the peer,
there was a significant influence on the size of gaps taken as well as time left to spare between the participant and the trailing car in the crossed gap.
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