// windows.h needed for Windows 2000/Visual Studio #ifdef WIN32 #include #endif // MacOS uses frameworks/different paths #ifdef __APPLE__ #include #include #else #include #include #endif #include int main(int argc, char **argv) { glutInit(&argc, argv); glutInitWindowSize(200,200); glutCreateWindow("Window"); fprintf(stderr, "%s\n", glGetString(GL_VERSION)); glutMainLoop(); return 0; }