using System;
namespace Example51
{
public interface IVehicle
{
void Start();
void Stop();
void Accelerate();
void Decelerate();
void Turn(String direction);
}
public class SportsCar : IVehicle
{
#region IVehicle Members
public void Start()
{
// TODO: Add SportsCar.Start implementation
Console.WriteLine("Starts like a sports car");
}
public void Stop()
{
// TODO: Add SportsCar.Stop implementation
}
public void Accelerate()
{
// TODO: Add SportsCar.Accelerate implementation
}
public void Decelerate()
{
// TODO: Add SportsCar.Decelerate implementation
}
public void Turn(String direction)
{
// TODO: Add SportsCar.Turn implementation
}
#endregion
}
public class Van : IVehicle
{
#region IVehicle Members
public void Start()
{
// TODO: Add Van.Start implementation
Console.WriteLine("Starts like a van");
}
public void Stop()
{
// TODO: Add Van.Stop implementation
}
public void Accelerate()
{
// TODO: Add Van.Accelerate implementation
}
public void Decelerate()
{
// TODO: Add Van.Decelerate implementation
}
public void Turn(String direction)
{
// TODO: Add Van.Turn implementation
}
#endregion
}
///
/// Summary description for Class1.
///
class Class1
{
public static void Drive(IVehicle vehicle)
{
vehicle.Start();
}
///
/// The main entry point for the application.
///
[STAThread]
static void Main(string[] args)
{
//
// TODO: Add code to start application here
//
Van miniVan = new Van();
SportsCar sportsCar = new SportsCar();
miniVan.Start();
sportsCar.Start();
Drive(miniVan);
Drive(sportsCar);
}
}
}